DrupalCampLA 2019 provided Drupal-enthusiasts — ours included — with the annual opportunity to interact, educate, and learn from one another during the weekend of August 24-25, 2019 at the School of Engineering of the University of California, Irvine.
In attendance were both our CEO, Chris Stauffer, and Director of User Experience, Rain Michaels, who shared her accessibility and Drupal expertise during two different sessions throughout the weekend.
If you were unable to attend this year’s DrupalCampLA, access Rain’s slide decks and screencasts to each session below!
ICYMI: Easily Accessible
DrupalCampLA 2019 kicked off with Rain’s in-depth discussion on the importance of accessibility, and how its overall implementation and stakeholder education is easier than it appears.
With a reminder that disabilities can be permanent, temporary, or even situational, each varying degree impacts a user’s experience of a website or mobile application, which requires quality semantic markup to avoid inaccessible design and code that is exclusionary.
With a sincere focus on applying creativity in the stories we tell to ensure the inclusion of diverse users, Easily Accessible provides tips on thinking beyond visual design to capture the user in the true structure in which they interact with your digital products.
Learn how thoughtful information architecture and the implementation of WCAG 2.1 Level AA guidelines can only enhance your products and their user experience, and help your clients avoid the risk of legal actions associated with non-compliance.
Review Rain’s Easily Accessible slide deck, or experience the screencast, to learn more about thinking beyond visual design, but providing the user experience everyone deserves, regardless of their ability.
ICYMI: Strengthen User Bonds Through Component-Based (Atomic) Design
On Sunday, Rain provided insight into delivering consistent design patterns to ensure that users can rely on their expectations of the behaviors and meaning within the application and avoid design debt by allowing existing patterns to iterate, grow, and solve new problems.
In a sound design system, interaction feedback is specified within the overall documentation and will be part of the universal implementation of design on a product or family of products.
The presentation continued with tips on avoiding hindrances to sound UX and accessibility that improve designer and developer communications, and enable faster — and less expensive! — prototyping, testing, and iteration through consistent design patterns.
She also explores how interaction and design components include more than just visual experiences, as digital interfaces now also include audio, touch, and other sensory feedback.
Photo by @ladrupal